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Effective HP

Measures how much raw physical damage a unit can take based on their current health pool and total armor.

RULES

  • > Each point of armor increases physical EHP by 6% of the unit's maximum HP.

  • > Physical damage resistance percent scales non-linearly, but physical EHP scales linearly per point of armor.

  • > Maximizing EHP requires balancing bonus armor items with raw HP items.

INTERACTIONS

  • [Armor]

    A stat that reduces (or increases, if negative) physical damage a unit takes from abilities and attacks.

SOURCES

  • > LIQUIPEDIA DOTA 2 ARMOR SECTION

  • > DOTA 2 IN GAME TEXTS