Effective HP
Measures how much raw physical damage a unit can take based on their current health pool and total armor.
RULES
> Each point of armor increases physical EHP by 6% of the unit's maximum HP.
> Physical damage resistance percent scales non-linearly, but physical EHP scales linearly per point of armor.
> Maximizing EHP requires balancing bonus armor items with raw HP items.
INTERACTIONS
- [Armor]
A stat that reduces (or increases, if negative) physical damage a unit takes from abilities and attacks.
SOURCES
> LIQUIPEDIA DOTA 2 ARMOR SECTION
> DOTA 2 IN GAME TEXTS