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Armor

A stat that reduces (or increases, if negative) physical damage a unit takes from abilities and attacks.

EXAMPLES

  • > Abaddon has 22 Agility and -1 Base Armor 2.67 Armor 13.83% Physical Resistance

RULES

  • > Armor can have negative value

  • > Negative armor increase the physical damage taken

  • > Armor only modifies damage affected by physical resistance

INTERACTIONS

  • [Armor Reduction]

    Lowers target armor, increasing physical damage taken.

  • [Effective HP]

    Measures how much raw physical damage a unit can take based on their current health pool and total armor.

FORMULAS

SOURCES

  • > LIQUIPEDIA DOTA 2 ARMOR SECTION

  • > DOTA 2 IN GAME TEXTS