Armor
A stat that reduces (or increases, if negative) physical damage a unit takes from abilities and attacks.
EXAMPLES
> Abaddon has 22 Agility and -1 Base Armor 2.67 Armor 13.83% Physical Resistance
RULES
> Armor can have negative value
> Negative armor increase the physical damage taken
> Armor only modifies damage affected by physical resistance
INTERACTIONS
- [Armor Reduction]
Lowers target armor, increasing physical damage taken.
- [Effective HP]
Measures how much raw physical damage a unit can take based on their current health pool and total armor.
FORMULAS
SOURCES
> LIQUIPEDIA DOTA 2 ARMOR SECTION
> DOTA 2 IN GAME TEXTS